Tip
See the Examples section of the AsyncHelper
class for details about how to create a context for possibly async top level methods.
public static bool AdjustGamma(
this IReadWriteBitmapData bitmapData,
IAsyncContext? context,
float gamma,
IDitherer? ditherer = null,
ColorChannels channels = ColorChannels.Rgb
)<ExtensionAttribute>
Public Shared Function AdjustGamma (
bitmapData As IReadWriteBitmapData,
context As IAsyncContext,
gamma As Single,
Optional ditherer As IDitherer = Nothing,
Optional channels As ColorChannels = ColorChannels.Rgb
) As Booleanpublic:
[ExtensionAttribute]
static bool AdjustGamma(
IReadWriteBitmapData^ bitmapData,
IAsyncContext^ context,
float gamma,
IDitherer^ ditherer = nullptr,
ColorChannels channels = ColorChannels::Rgb
)[<ExtensionAttribute>]
static member AdjustGamma :
bitmapData : IReadWriteBitmapData *
context : IAsyncContext *
gamma : float32 *
?ditherer : IDitherer *
?channels : ColorChannels
(* Defaults:
let _ditherer = defaultArg ditherer null
let _channels = defaultArg channels ColorChannels.Rgb
*)
-> bool This method blocks the caller thread, but if context belongs to an async top level method, then the execution may already run on a pool thread. Degree of parallelism, the ability of cancellation and reporting progress depend on how these were configured at the top level method. To reconfigure the degree of parallelism of an existing context, you can use the AsyncContextWrapper class.
Alternatively, you can use this method to specify the degree of parallelism for synchronous execution. For example, by passing AsyncHelper.SingleThreadContext to the context parameter the method will be forced to use a single thread only.
When reporting progress, this library always passes a DrawingOperation instance to the generic methods of the IAsyncProgress interface.
| ArgumentNullException | bitmapData is . |
| ArgumentOutOfRangeException | gamma is not between 0 and 10
-or- channels is out of the defined flags. |