ReadWriteBitmapDataExtensionsDrawTextOutline(IReadWriteBitmapData, Color32, String, Font, PointF, StringFormat, DrawingOptions) Method

Draws the one-pixel wide outline of a text with the specified color.

Definition

Namespace: KGySoft.Drawing.Imaging
Assembly: KGySoft.Drawing (in KGySoft.Drawing.dll) Version: 10.0.0-rc.1
C#
public static void DrawTextOutline(
	this IReadWriteBitmapData bitmapData,
	Color32 color,
	string text,
	Font font,
	PointF location,
	StringFormat? format = null,
	DrawingOptions? drawingOptions = null
)

Parameters

bitmapData  IReadWriteBitmapData
The IReadWriteBitmapData instance to draw on.
color  Color32
The color of the text outline to draw.
text  String
A string that represents the text to draw.
font  Font
The Font that defines the typeface, size, and style of the text.
location  PointF
The location of the upper-left corner of the text's bounding rectangle.
format  StringFormat  (Optional)
A StringFormat instance that specifies text formatting information, such as line spacing and alignment. This parameter is optional.
Default value: .
drawingOptions  DrawingOptions  (Optional)
A DrawingOptions instance that specifies the drawing options to use. If , then the default options are used. This parameter is optional.
Default value: .

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type IReadWriteBitmapData. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).

Remarks

This method draws only the outline of a text. To draw a text with filled characters, use the DrawText methods instead.

  Tip

To draw a text with both filled and outlined characters, instead of calling DrawText and DrawTextOutline consecutively, you can achieve a better performance by creating a Path once, and then calling the FillPath and DrawPath methods. You can convert the specified text to a Path by using the GraphicsPath.AddString and GraphicsPathExtensions.ToPath methods. If you draw the text without antialiasing, it is recommended to set the FastThinLines to in drawingOptions so the outline correctly aligns to the filled area.

When AntiAliasing is set in drawingOptions and you use non-monochromatic colors, it is recommended to specify Linear color space when you obtain the IReadWriteBitmapData instance, especially for small fonts; otherwise, the quality of the drawn text can be poor if alpha colors are blended in the sRGB color space. See more details at the Examples section of the WorkingColorSpace enumeration.

  Note

This method adjusts the degree of parallelization automatically, blocks the caller, and does not support cancellation or reporting progress. You can use the overloads that have a ParallelConfig parameter to configure these, while still executing the method synchronously. Alternatively, use the BeginDrawTextOutline or DrawTextOutlineAsync (in .NET Framework 4.0 and above) methods to perform the operation asynchronously.

Exceptions

ArgumentNullExceptionbitmapData, text or font is .
OverflowExceptionThe coordinates (after a possible transformation specified in drawingOptions) are outside the bounds of an int value.

See Also