public static IAsyncResult BeginDrawBeziers(
this IReadWriteBitmapData bitmapData,
Color32 color,
IEnumerable<PointF> points,
DrawingOptions? drawingOptions = null,
AsyncConfig? asyncConfig = null
)<ExtensionAttribute>
Public Shared Function BeginDrawBeziers (
bitmapData As IReadWriteBitmapData,
color As Color32,
points As IEnumerable(Of PointF),
Optional drawingOptions As DrawingOptions = Nothing,
Optional asyncConfig As AsyncConfig = Nothing
) As IAsyncResultpublic:
[ExtensionAttribute]
static IAsyncResult^ BeginDrawBeziers(
IReadWriteBitmapData^ bitmapData,
Color32 color,
IEnumerable<PointF>^ points,
DrawingOptions^ drawingOptions = nullptr,
AsyncConfig^ asyncConfig = nullptr
)[<ExtensionAttribute>]
static member BeginDrawBeziers :
bitmapData : IReadWriteBitmapData *
color : Color32 *
points : IEnumerable<PointF> *
?drawingOptions : DrawingOptions *
?asyncConfig : AsyncConfig
(* Defaults:
let _drawingOptions = defaultArg drawingOptions null
let _asyncConfig = defaultArg asyncConfig null
*)
-> IAsyncResult The allowed number of points in the points parameter is 0, 1, or a multiple of 3 plus 1.
When points has at least four items, the first four points define the first Bézier curve. Each additional three points define a new Bézier curve, where the last point of the previous curve is the starting point of the next curve.
This method draws cubic Bézier curves. A cubic Bézier curve is defined by four points: the starting point, two control points, and the end point. To draw quadratic Bézier curves, you can use the BeginDrawQuadraticCurves methods. In fact, those will transform the quadratic curves into cubic Bézier curve internally.
This method tries to use a shortcut to draw the curves directly, which is faster than creating a Path and adding the curves to it. A shortcut is possible when drawingOptions is and the specified color is opaque, or when FastThinLines is enabled in drawingOptions, and it specifies that no anti-aliasing and no alpha blending is required, the transformation is the identity matrix, and neither Quantizer nor Ditherer is specified.
When no shortcut can be used and the same Bézier curves are drawn repeatedly, creating a Path with PreferCaching enabled can provide a better performance.
In .NET Framework 4.0 and above you can use also the DrawBeziersAsync methods.
To finish the operation and to get the exception that occurred during the operation you have to call the EndDrawBeziers method.
This method is not a blocking call even if the MaxDegreeOfParallelism property of the asyncConfig parameter is 1.
If the curves are drawn by using a shortcut, then the operation is executed synchronously, it cannot be canceled, it is not parallelized, and there is no progress reporting, regardless of the asyncConfig parameter.
| ArgumentNullException | bitmapData or points is . |
| ArgumentException | The number of points is not a multiple of 3 plus 1. |
| OverflowException | The coordinates (after a possible transformation specified in drawingOptions) are outside the bounds of an int value. |