public static IAsyncResult BeginDrawRoundedRectangle(
this IReadWriteBitmapData bitmapData,
Color32 color,
Rectangle bounds,
int cornerRadius,
DrawingOptions? drawingOptions = null,
AsyncConfig? asyncConfig = null
)<ExtensionAttribute>
Public Shared Function BeginDrawRoundedRectangle (
bitmapData As IReadWriteBitmapData,
color As Color32,
bounds As Rectangle,
cornerRadius As Integer,
Optional drawingOptions As DrawingOptions = Nothing,
Optional asyncConfig As AsyncConfig = Nothing
) As IAsyncResultpublic:
[ExtensionAttribute]
static IAsyncResult^ BeginDrawRoundedRectangle(
IReadWriteBitmapData^ bitmapData,
Color32 color,
Rectangle bounds,
int cornerRadius,
DrawingOptions^ drawingOptions = nullptr,
AsyncConfig^ asyncConfig = nullptr
)[<ExtensionAttribute>]
static member BeginDrawRoundedRectangle :
bitmapData : IReadWriteBitmapData *
color : Color32 *
bounds : Rectangle *
cornerRadius : int *
?drawingOptions : DrawingOptions *
?asyncConfig : AsyncConfig
(* Defaults:
let _drawingOptions = defaultArg drawingOptions null
let _asyncConfig = defaultArg asyncConfig null
*)
-> IAsyncResult When drawing a one-pixel wide rounded rectangle, the right/bottom values of the bounding rectangle are inclusive, so if the width and height are zero, a single pixel will be drawn.
If cornerRadius is negative, the absolute value will be used. If it is greater than the half of the smaller side of the bounding rectangle, it will be adjusted to the half of the smaller side, so the result will be an oval shape. If the cornerRadius is 0, a simple rectangle will be drawn.
This method tries to use a shortcut to draw the rounded rectangle directly, which is faster than creating a Path and adding the rounded rectangle to it. A shortcut is possible when drawingOptions is and the specified color is opaque, or when FastThinLines is enabled in drawingOptions, and it specifies that no anti-aliasing and no alpha blending is required, the transformation is the identity matrix, and neither Quantizer nor Ditherer is specified.
When no shortcut can be used and the same rounded rectangle is drawn repeatedly, creating a Path with PreferCaching enabled can provide a better performance.
In .NET Framework 4.0 and above you can use also the DrawRoundedRectangleAsync methods.
To finish the operation and to get the exception that occurred during the operation you have to call the EndDrawRoundedRectangle method.
This method is not a blocking call even if the MaxDegreeOfParallelism property of the asyncConfig parameter is 1.
If the rounded rectangle is drawn by using a shortcut, then the operation is executed synchronously, it cannot be canceled, it is not parallelized, and there is no progress reporting, regardless of the asyncConfig parameter.
| ArgumentNullException | bitmapData is . |
| OverflowException | The coordinates (after a possible transformation specified in drawingOptions) are outside the bounds of an int value. |