Tip
See the Examples section of the AsyncHelper
class for details about how to create a context for possibly async top level methods.
public static bool DrawArc(
this IReadWriteBitmapData bitmapData,
IAsyncContext context,
Color32 color,
Point startPoint,
Point endPoint,
int radiusX,
int radiusY,
float rotationAngle,
bool isLargeArc,
bool isClockwise,
DrawingOptions drawingOptions = null
)<ExtensionAttribute>
Public Shared Function DrawArc (
bitmapData As IReadWriteBitmapData,
context As IAsyncContext,
color As Color32,
startPoint As Point,
endPoint As Point,
radiusX As Integer,
radiusY As Integer,
rotationAngle As Single,
isLargeArc As Boolean,
isClockwise As Boolean,
Optional drawingOptions As DrawingOptions = Nothing
) As Booleanpublic:
[ExtensionAttribute]
static bool DrawArc(
IReadWriteBitmapData^ bitmapData,
IAsyncContext^ context,
Color32 color,
Point startPoint,
Point endPoint,
int radiusX,
int radiusY,
float rotationAngle,
bool isLargeArc,
bool isClockwise,
DrawingOptions^ drawingOptions = nullptr
)[<ExtensionAttribute>]
static member DrawArc :
bitmapData : IReadWriteBitmapData *
context : IAsyncContext *
color : Color32 *
startPoint : Point *
endPoint : Point *
radiusX : int *
radiusY : int *
rotationAngle : float32 *
isLargeArc : bool *
isClockwise : bool *
?drawingOptions : DrawingOptions
(* Defaults:
let _drawingOptions = defaultArg drawingOptions null
*)
-> bool This method tries to use a shortcut to draw the arc directly, which is faster than creating a Path and adding the arc to it. A shortcut is possible when drawingOptions is and the specified color is opaque, or when FastThinLines is enabled in drawingOptions, and it specifies that no anti-aliasing and no alpha blending is required, the transformation is the identity matrix, and neither Quantizer nor Ditherer is specified.
When no shortcut can be used and the same arc is drawn repeatedly, creating a Path with PreferCaching enabled can provide a better performance.
This overload provides the same parameters that are used in SVG paths for elliptical arcs, and also by several XAML-based frameworks, such as WPF, UWP, and WinUI.
If radiusX or radiusY is negative, their absolute value will be used.
This method blocks the caller thread, but if context belongs to an async top level method, then the execution may already run on a pool thread. Degree of parallelism, the ability of cancellation and reporting progress depend on how these were configured at the top level method. To reconfigure the degree of parallelism of an existing context, you can use the AsyncContextWrapper class.
Alternatively, you can use this method to specify the degree of parallelism for synchronous execution. For example, by passing AsyncHelper.SingleThreadContext to the context parameter the method will be forced to use a single thread only.
When reporting progress, this library always passes a DrawingOperation instance to the generic methods of the IAsyncProgress interface.
| ArgumentNullException | bitmapData is . |
| OverflowException | The coordinates (after a possible transformation specified in drawingOptions) are outside the bounds of an int value. |