Tip
See the Examples section of the AsyncHelper
class for details about how to create a context for possibly async top level methods.
public static bool DrawBeziers(
this IReadWriteBitmapData bitmapData,
IAsyncContext? context,
Pen pen,
IEnumerable<Point> points,
DrawingOptions? drawingOptions = null
)<ExtensionAttribute>
Public Shared Function DrawBeziers (
bitmapData As IReadWriteBitmapData,
context As IAsyncContext,
pen As Pen,
points As IEnumerable(Of Point),
Optional drawingOptions As DrawingOptions = Nothing
) As Booleanpublic:
[ExtensionAttribute]
static bool DrawBeziers(
IReadWriteBitmapData^ bitmapData,
IAsyncContext^ context,
Pen^ pen,
IEnumerable<Point>^ points,
DrawingOptions^ drawingOptions = nullptr
)[<ExtensionAttribute>]
static member DrawBeziers :
bitmapData : IReadWriteBitmapData *
context : IAsyncContext *
pen : Pen *
points : IEnumerable<Point> *
?drawingOptions : DrawingOptions
(* Defaults:
let _drawingOptions = defaultArg drawingOptions null
*)
-> bool The allowed number of points in the points parameter is 0, 1, or a multiple of 3 plus 1.
When points has at least four items, the first four points define the first Bézier curve. Each additional three points define a new Bézier curve, where the last point of the previous curve is the starting point of the next curve.
This method draws cubic Bézier curves. A cubic Bézier curve is defined by four points: the starting point, two control points, and the end point. To draw quadratic Bézier curves, you can use the DrawQuadraticCurves methods. In fact, those will transform the quadratic curves into cubic Bézier curve internally.
This method tries to use a shortcut to draw the curves directly, which is faster than creating a Path and adding the curves to it. A shortcut is possible when the specified pen has a width between 0.25 and 1, it uses a solid Brush with an opaque color, and if drawingOptions is either , or its FastThinLines is enabled in drawingOptions, it specifies that no anti-aliasing and no alpha blending is required, the transformation is the identity matrix, and neither Quantizer nor Ditherer is specified.
When no shortcut can be used and the same Bézier curves are drawn repeatedly, creating a Path with PreferCaching enabled can provide a better performance.
This method blocks the caller thread, but if context belongs to an async top level method, then the execution may already run on a pool thread. Degree of parallelism, the ability of cancellation and reporting progress depend on how these were configured at the top level method. To reconfigure the degree of parallelism of an existing context, you can use the AsyncContextWrapper class.
Alternatively, you can use this method to specify the degree of parallelism for synchronous execution. For example, by passing AsyncHelper.SingleThreadContext to the context parameter the method will be forced to use a single thread only.
When reporting progress, this library always passes a DrawingOperation instance to the generic methods of the IAsyncProgress interface.
| ArgumentNullException | bitmapData, pen, or points is . |
| ArgumentException | The number of points is not a multiple of 3 plus 1. |
| OverflowException | A Path is created internally and the width or height of Path.Bounds overflows. |