Tip
See the Examples section of the AsyncHelper
class for details about how to create a context for possibly async top level methods.
public static bool DrawConicCurve(
this IReadWriteBitmapData bitmapData,
IAsyncContext context,
Color32 color,
PointF p1,
PointF p2,
PointF p3,
float weight,
DrawingOptions drawingOptions = null
)<ExtensionAttribute>
Public Shared Function DrawConicCurve (
bitmapData As IReadWriteBitmapData,
context As IAsyncContext,
color As Color32,
p1 As PointF,
p2 As PointF,
p3 As PointF,
weight As Single,
Optional drawingOptions As DrawingOptions = Nothing
) As Booleanpublic:
[ExtensionAttribute]
static bool DrawConicCurve(
IReadWriteBitmapData^ bitmapData,
IAsyncContext^ context,
Color32 color,
PointF p1,
PointF p2,
PointF p3,
float weight,
DrawingOptions^ drawingOptions = nullptr
)[<ExtensionAttribute>]
static member DrawConicCurve :
bitmapData : IReadWriteBitmapData *
context : IAsyncContext *
color : Color32 *
p1 : PointF *
p2 : PointF *
p3 : PointF *
weight : float32 *
?drawingOptions : DrawingOptions
(* Defaults:
let _drawingOptions = defaultArg drawingOptions null
*)
-> bool If the weight is 1, the conic curve is equivalent to a parabolic (quadratic) Bézier curve. If the weight is less than 1, the curve is an elliptic arc, and if it's greater than 1, the curve is a hyperbolic arc.
This method tries to use a shortcut to draw the curve directly, which is faster than creating a Path and adding the curve to it. A shortcut is possible when drawingOptions is and the specified color is opaque, or when FastThinLines is enabled in drawingOptions, and it specifies that no anti-aliasing and no alpha blending is required, the transformation is the identity matrix, and neither Quantizer nor Ditherer is specified.
When no shortcut can be used and the same curve is drawn repeatedly, creating a Path with PreferCaching enabled can provide a better performance.
This method blocks the caller thread, but if context belongs to an async top level method, then the execution may already run on a pool thread. Degree of parallelism, the ability of cancellation and reporting progress depend on how these were configured at the top level method. To reconfigure the degree of parallelism of an existing context, you can use the AsyncContextWrapper class.
Alternatively, you can use this method to specify the degree of parallelism for synchronous execution. For example, by passing AsyncHelper.SingleThreadContext to the context parameter the method will be forced to use a single thread only.
When reporting progress, this library always passes a DrawingOperation instance to the generic methods of the IAsyncProgress interface.
| ArgumentNullException | bitmapData is . |
| ArgumentOutOfRangeException | weight must be a finite non-negative value. |
| OverflowException | The coordinates (after a possible transformation specified in drawingOptions) are outside the bounds of an int value. |