Tip
See the Examples section of the AsyncHelper
class for details about how to create a context for possibly async top level methods.
public static bool DrawRoundedRectangle(
this IReadWriteBitmapData bitmapData,
IAsyncContext context,
Color32 color,
RectangleF bounds,
float cornerRadius,
DrawingOptions drawingOptions = null
)<ExtensionAttribute>
Public Shared Function DrawRoundedRectangle (
bitmapData As IReadWriteBitmapData,
context As IAsyncContext,
color As Color32,
bounds As RectangleF,
cornerRadius As Single,
Optional drawingOptions As DrawingOptions = Nothing
) As Booleanpublic:
[ExtensionAttribute]
static bool DrawRoundedRectangle(
IReadWriteBitmapData^ bitmapData,
IAsyncContext^ context,
Color32 color,
RectangleF bounds,
float cornerRadius,
DrawingOptions^ drawingOptions = nullptr
)[<ExtensionAttribute>]
static member DrawRoundedRectangle :
bitmapData : IReadWriteBitmapData *
context : IAsyncContext *
color : Color32 *
bounds : RectangleF *
cornerRadius : float32 *
?drawingOptions : DrawingOptions
(* Defaults:
let _drawingOptions = defaultArg drawingOptions null
*)
-> bool When drawing a one-pixel wide rounded rectangle, the right/bottom values of the bounding rectangle are inclusive, so if the width and height are zero, a single pixel will be drawn.
If cornerRadius is negative, the absolute value will be used. If it is greater than the half of the smaller side of the bounding rectangle, it will be adjusted to the half of the smaller side, so the result will be an oval shape. If the cornerRadius is 0, a simple rectangle will be drawn.
This method tries to use a shortcut to draw the rounded rectangle directly, which is faster than creating a Path and adding the rounded rectangle to it. A shortcut is possible when drawingOptions is and the specified color is opaque, or when FastThinLines is enabled in drawingOptions, and it specifies that no anti-aliasing and no alpha blending is required, the transformation is the identity matrix, and neither Quantizer nor Ditherer is specified.
When no shortcut can be used and the same rounded rectangle is drawn repeatedly, creating a Path with PreferCaching enabled can provide a better performance.
This method blocks the caller thread, but if context belongs to an async top level method, then the execution may already run on a pool thread. Degree of parallelism, the ability of cancellation and reporting progress depend on how these were configured at the top level method. To reconfigure the degree of parallelism of an existing context, you can use the AsyncContextWrapper class.
Alternatively, you can use this method to specify the degree of parallelism for synchronous execution. For example, by passing AsyncHelper.SingleThreadContext to the context parameter the method will be forced to use a single thread only.
When reporting progress, this library always passes a DrawingOperation instance to the generic methods of the IAsyncProgress interface.
| ArgumentNullException | bitmapData is . |
| OverflowException | The coordinates (after a possible transformation specified in drawingOptions) are outside the bounds of an int value. |