public Path AddQuadraticCurve(
float x1,
float y1,
float x2,
float y2,
float x3,
float y3
)Public Function AddQuadraticCurve (
x1 As Single,
y1 As Single,
x2 As Single,
y2 As Single,
x3 As Single,
y3 As Single
) As Pathpublic:
Path^ AddQuadraticCurve(
float x1,
float y1,
float x2,
float y2,
float x3,
float y3
)member AddQuadraticCurve :
x1 : float32 *
y1 : float32 *
x2 : float32 *
y2 : float32 *
x3 : float32 *
y3 : float32 -> Path If the current figure is not empty or closed, the first point of the added curve will be connected to the last point of the figure.
This method adds a quadratic Bézier curve defined by three points: the starting point, the control point, and the end point. To add a cubic Bézier curve, you can use the AddBezier method. Similarly, to add a conic curve, you can use the AddConicCurve method. In fact, this method transforms the quadratic curve into a cubic Bézier curve internally.
The parameters are not validated here, but in the moment of drawing the coordinates of the possibly transformed path points must fall into the bounds of an int value; otherwise, an OverflowException will be thrown.