ReadWriteBitmapDataExtensionsDrawText(IReadWriteBitmapData, IAsyncContext, Brush, FormattedText, PointF, DrawingOptions) Method

Draws a text represented by a FormattedText instance, filling the characters with the specified Brush, and using a context that may belong to a higher level, possibly asynchronous operation.

Definition

Namespace: KGySoft.Drawing.Wpf
Assembly: KGySoft.Drawing.Wpf (in KGySoft.Drawing.Wpf.dll) Version: 10.0.0-rc.1
C#
public static bool DrawText(
	this IReadWriteBitmapData bitmapData,
	IAsyncContext? context,
	Brush brush,
	FormattedText text,
	PointF location,
	DrawingOptions? drawingOptions = null
)

Parameters

bitmapData  IReadWriteBitmapData
The IReadWriteBitmapData instance to draw on.
context  IAsyncContext
An IAsyncContext instance that contains information for asynchronous processing about the current operation.
brush  Brush
The Brush to draw the text with.
text  FormattedText
A FormattedText instance representing the text to draw.
location  PointF
The location of the upper-left corner of the text's bounding rectangle.
drawingOptions  DrawingOptions  (Optional)
A DrawingOptions instance that specifies the drawing options to use. If , then the default options are used. This parameter is optional.
Default value: .

Return Value

Boolean
, if the operation completed successfully.
, if the operation has been canceled.

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type IReadWriteBitmapData. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).

Remarks

This method fills the characters of the text. To draw the outline of a text, you can use the DrawTextOutline methods.

  Tip

To draw a text with both filled and outlined characters, instead of calling DrawText and DrawTextOutline consecutively, you can achieve a better performance by creating a Path once, and then calling the FillPath and DrawPath methods. You can convert the specified text to a Path by obtaining a Geometry instance by calling the FormattedText.BuildGeometry method, and then using the ToPath extension method. If you draw the text without antialiasing, it is recommended to set the FastThinLines to in drawingOptions so the outline correctly aligns to the filled area.

The possibly specified foreground brushes in text are ignored. You still must specify a non- brush when creating the FormattedText instance to be able to obtain a non-empty geometry for its text.

When AntiAliasing is set in drawingOptions and you use non-monochromatic colors, it is recommended to specify Linear color space when you obtain the IReadWriteBitmapData instance, especially for small fonts; otherwise, the quality of the drawn text can be poor if alpha colors are blended in the sRGB color space. See more details at the Examples section of the WorkingColorSpace enumeration.

This method blocks the caller thread but if context belongs to an async top level method, then the execution may already run on a pool thread. Degree of parallelism, the ability of cancellation and reporting progress depend on how these were configured at the top level method. To reconfigure the degree of parallelism of an existing context, you can use the AsyncContextWrapper class.

Alternatively, you can use this method to specify the degree of parallelism for synchronous execution. For example, by passing AsyncHelper.SingleThreadContext to the context parameter the method will be forced to use a single thread only.

When reporting progress, this library always passes a DrawingOperation instance to the generic methods of the IAsyncProgress interface.

  Tip

See the Examples section of the AsyncHelper class for details about how to create a context for possibly async top level methods.

Exceptions

ArgumentNullExceptionbitmapData, brush or text is .
OverflowExceptionThe coordinates (after a possible transformation specified in drawingOptions) are outside the bounds of an int value.

See Also